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What a creative idea! There are so many incremental games where you start out constantly clicking, and as you buy upgrades to automate manual tasks, you don't have to click as much. Well in this game, the initial challenge is not merely "click a button over and over," but instead an actual skill-based task, that becomes gradually less challenging and less important as you buy upgrades. I hope other games will take inspiration from this.

The game's balance is awkward... it quickly goes from quite hard (at least when using a laptop trackpad instead of a mouse) to trivially easy, at which point there's not much left to do... except buy a couple of upgrades every few levels. I  don't know if the number of levels is infinite, but I'm on level 21 and I haven't actually had to do anything except click "next level" for quite some time now, so I'm ready to give up and call it done. 

But then, I don't expect good balance from a quick game-jam game, I expect innovation - and that, it's got.

That was cool but you should add a button for speed. Moreover, there is no difficulty : buy 6 lights, buy full brightness and that's it I didn't even use Beam Light or Orb of Light. Just change the disposition of the map, enlarge it, put some wall, idk. It's a pity because there is some potential !

I am having trouble starting the game. It loads up to the "I understand. Let me help!" but I can't proceed from there.

I'm not sure sorry. I tried it in most browsers and it was okay.

There might be a javascript error in the console if there is something wrong.

Ah okay. Checking the console fixed the issue for me. It was a problem with WebGL and having hardware acceleration turned off. After turning it back on it works properly for me now. Thanks!

(+1)

This was pretty fun! I must note, though, that it could get a little boring in the later levels, what with the slowness of the villagers and all. Perhaps you could add an option to speed up the game.